About the Game

This project is a simple top‑down adventure inspired by the charm and structure of early Zelda titles. Built as part of GameDevTV’s Unity 2D RPG: Complete Combat System course by Stephen Hubbard, it expands on the core framework with additional refinements. 


Key Features 

  • Fluid Stamina Bar – Responsive visuals for dash mechanics
  • Mana Bar for Magic Wand – Dedicated resource tracking for magical attacks
  • Dialogue System – Integrated via Fungus Community Edition    
  • Passive Regeneration – Gradual recovery for health, mana, and stamina
  • Varied sound effects for hits, sword swings, and other actions
  • New pickup types for stamina and mana


Under the Hood 

  • Performance – Object pooling implemented for improved runtime efficiency
  • Architecture – Scriptable Object‑driven design to streamline scene transitions, audio playback, and so on
  • Animation – Powered by DoTween and UniTask for fluid movement and visual effects
  • Codebase – Modular, maintainable structure for future flexibility
  • Custom Audio Management - Done with Myceliaudio, my custom solution for that


Additional Information

While I am not actively developing this game, I might revisit it for further refinements. Feedback is always welcome; every bit may shape what comes next. 

Credits and control information are available in the downloads.

Published 14 days ago
StatusReleased
PlatformsHTML5
AuthorCG-Tespy
GenreAction, Adventure
Made withUnity
Tags2D, Action-Adventure, Fantasy, Pixel Art, Short, Unity

Download

Download
_Controls.txt 122 bytes
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_Credits.txt 566 bytes