Simple Top-Down Action Adventure
About the Game
This project is a simple top‑down adventure inspired by the charm and structure of early Zelda titles. Built as part of GameDevTV’s Unity 2D RPG: Complete Combat System course by Stephen Hubbard, it expands on the core framework with additional refinements.
Key Features
- Fluid Stamina Bar – Responsive visuals for dash mechanics
- Mana Bar for Magic Wand – Dedicated resource tracking for magical attacks
- Dialogue System – Integrated via Fungus Community Edition
- Passive Regeneration – Gradual recovery for health, mana, and stamina
- Varied sound effects for hits, sword swings, and other actions
- New pickup types for stamina and mana
Under the Hood
- Performance – Object pooling implemented for improved runtime efficiency
- Architecture – Scriptable Object‑driven design to streamline scene transitions, audio playback, and so on
- Animation – Powered by DoTween and UniTask for fluid movement and visual effects
- Codebase – Modular, maintainable structure for future flexibility
- Custom Audio Management - Done with Myceliaudio, my custom solution for that
Additional Information
While I am not actively developing this game, I might revisit it for further refinements. Feedback is always welcome; every bit may shape what comes next.
Credits and control information are available in the downloads.