UI Progress (08-2024 W1)
Made a lot of progress on the UI front, having implemented the basics of several menus such as those for settings, the player’s inventory, etc. After implementing transitions between those, I decided to start working on the inventory system. Thought about making it so that each character gets their own inventory (like in Golden Sun), but for the time being, I decided to go with the usual JRPG approach: everyone sharing the same sets of items.
Here’s a small vid showing things off:
Not sure if the initial release will actually have any non-regular items, but hey. Figured it'd be best to code in tabs for those anyway. And with the inventory sys as it is, one of the main things on the agenda going forward will be the audio-management sys. That one is already mostly implemented; it just needs a little more polish before being shown to the public.
Get Trigram Islands
Trigram Islands
Golden-Sun-Esque JRPG
Status | Released |
Author | CG-Tespy |
Genre | Role Playing |
Tags | 3D, Anime, JRPG, Short, Turn-based, Unity |
More posts
- Initial Release (10-2024 W3)Oct 18, 2024
- Downscoping And The Initial Release (10-2024 W2)Oct 11, 2024
- Story Time: Damage Calcs (09-2024 W2)Sep 14, 2024
- More BatSys and Overworld Integration (09-2024 W1)Sep 08, 2024
- Setbacks And Redos And Title Sequences, Oh My! (09-2024 W0)Sep 02, 2024
- Audio Sys Ready (08-2024 W4)Aug 25, 2024
- Audio Sys Looping (08-2024 W3)Aug 16, 2024
- Audio-Management & Title Screen Progress (08-2024 W2)Aug 11, 2024
- Coming off Hiatus (07-2024 W4)Jul 28, 2024
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