Audio Sys Looping (08-2024 W3)
Trigram Islands » Devlog
Still been working on the audio-management sys. Made even more progress than expected! Using Myceliaudio as a base helped a lot, and it seems I’ve managed to set up loop (and end) points properly. This means that when playing battle music, I won’t need to have separate files for the intro and the rest of the song. And if such a song includes a special outro that is only intended to play outside the game… Well, I can set an endpoint to make sure of that.
The only problem is that all I’ve tested the looping on is Nid’s arrange of Golden Sun's Isaac Battle theme. It works perfectly there, but I could use a bigger sample size…
Regardless, things are looking up! ^^
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Trigram Islands
Golden-Sun-Esque JRPG
Status | Released |
Author | CG-Tespy |
Genre | Role Playing |
Tags | 3D, Anime, JRPG, Short, Turn-based, Unity |
More posts
- Initial Release (10-2024 W3)91 days ago
- Downscoping And The Initial Release (10-2024 W2)98 days ago
- Story Time: Damage Calcs (09-2024 W2)Sep 14, 2024
- More BatSys and Overworld Integration (09-2024 W1)Sep 08, 2024
- Setbacks And Redos And Title Sequences, Oh My! (09-2024 W0)Sep 02, 2024
- Audio Sys Ready (08-2024 W4)Aug 25, 2024
- Audio-Management & Title Screen Progress (08-2024 W2)Aug 11, 2024
- UI Progress (08-2024 W1)Aug 04, 2024
- Coming off Hiatus (07-2024 W4)Jul 28, 2024
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