View all by CG-Tespy
CG-Tespy
Follow CG-Tespy
Follow
Following CG-Tespy
Following
Add To Collection
Collection
Community
Devlog
Trigram Islands
←
Return to Trigram Islands
Devlog
Initial Release (10-2024 W3)
October 18, 2024
by
CG-Tespy
I’m happy to say that it’s finally out! It’s not in a perfect state, but hey. Hope you guys like the updated graphics, because there’ve been a bunch since they were last shown on social media...
Continue reading
Downscoping And The Initial Release (10-2024 W2)
October 11, 2024
by
CG-Tespy
For the sake of improving my skills more efficiently, I’ve decided to cut the scope of this project. I feel that it’s better for me to work on multiple smaller projects than prioritize this one. I...
Continue reading
Story Time: Damage Calcs (09-2024 W2)
September 14, 2024
by
CG-Tespy
A while back, I took a course on making a JRPG batsys. Even by the end, it only scratched the surface of what such a system should be. It was a bit… basic, albeit a good starting point. Thus, I stil...
Continue reading
More BatSys and Overworld Integration (09-2024 W1)
September 08, 2024
by
CG-Tespy
Did a lot this week! Things such as... Overworld Movement Before, the camera's rotation followed the player's a bit too closely when trying to pull off sideways movement. It doesn’t do that anymore...
Continue reading
Setbacks And Redos And Title Sequences, Oh My! (09-2024 W0)
September 02, 2024
by
CG-Tespy
Unfortunately, due to some technical issues, I lost an awful lot of work on the overworld ^^; Ended up having to do much of it all over again. Still made a good amount of progress with things such as...
Continue reading
Audio Sys Ready (08-2024 W4)
August 25, 2024
by
CG-Tespy
It took a while, but the audio-management sys is more than ready to be used in the full game! It was a bit tough, setting up the bindings to make certain things work with UVS. In particular was the im...
Continue reading
Audio Sys Looping (08-2024 W3)
August 16, 2024
by
CG-Tespy
Still been working on the audio-management sys. Made even more progress than expected! Using Myceliaudio as a base helped a lot, and it seems I’ve managed to set up loop (and end) points properly. T...
Continue reading
Audio-Management & Title Screen Progress (08-2024 W2)
August 11, 2024
by
CG-Tespy
Been working on the audio-management sys, making a good amount of progress. The main roadblock is defining loop points to remove the need for separate intro and loop tracks for the same songs. I tried...
Continue reading
UI Progress (08-2024 W1)
August 04, 2024
by
CG-Tespy
Made a lot of progress on the UI front, having implemented the basics of several menus such as those for settings, the player’s inventory, etc. After implementing transitions between those, I decide...
Continue reading
Coming off Hiatus (07-2024 W4)
July 28, 2024
by
CG-Tespy
I believe I’ve learned a lot going through that Unity course, such as how to set up an achievement system and a more efficient way to handle little popups. This will certainly help a lot with Trigra...
Continue reading
Small Hiatus (07-2024 W3)
July 20, 2024
by
CG-Tespy
Been feeling a little burnt out, so I’ve been taking a break from the project. As far as it is concerned, I didn’t do much this week besides some bug-fixes and polish here and there… Most of my...
Continue reading
Improved Drag And Drop (07-2024 W2)
July 12, 2024
by
CG-Tespy
#ui
Among other UI-related things, I decided to redo the Djinn Menu so it handled drag-and-drop the same way another project of mine (Digital Craftsman) did. Of course, it took some doing… Flexalon didn...
Continue reading
UI Framework & Menus (07-2024 W1)
July 07, 2024
by
CG-Tespy
I've found setting up UI to be a bit of a tedious process, so I've decided to look into stuff that’ll make things go faster. After some searching, I ran into Flexalon UI. I’ve found it to be easie...
Continue reading
Pause Menu Prototype & Movement Controls (June 2024 Week 4)
June 30, 2024
by
CG-Tespy
Remember when I mentioned I'd make a video showing the overworld in action after some prep? Still working on the latter. Two of the things on the to-do list: - Refining the movement controls some more...
Continue reading
07 2024 Week 3 - Technical Cleanup
June 22, 2024
by
CG-Tespy
#environment, #maps, #overworld
Most of what I've done this week is some cleanup on the technical side of things, be it in code or setting up the environments (mostly code). Couldn't think of anything devlog-worthy about the process...
Continue reading
Mountain Map and Overworld Exploration
June 15, 2024
by
CG-Tespy
#overworld, #mapping, #environment
The main things on the agenda this week were just what the title implies. They were both tough and easy at the same time. As for what that means... Well, I'm a bit of a rookie when it comes to environ...
Continue reading
Progress On Map-Making
June 08, 2024
by
CG-Tespy
1
#environment, #maps
I said in the previous update that I'd look for premade placeholder maps, but that didn't turn out as well as I hoped. So, I decided to make a couple myself that at least kinda have the aesthetic I wa...
Continue reading
Loading Quickly Into Battle From The Title Screen
June 01, 2024
by
CG-Tespy
I’ve managed to optimize things well enough. Now, it doesn’t take too long to get from the title screen to the battle screen ^_^ Did some UI changes, too. Healthbars sliding in at the start of bat...
Continue reading
Making the Battle Logic and the UI Play Nice
May 29, 2024
by
CG-Tespy
Context Considering how I'd like to make a career as a gameplay programmer, I decided it'd be fine to handle most of the UI logic in Unity Visual Scripting (UVS). It saved a lot of time, especially th...
Continue reading
Optimization Progress Late May 2024
May 25, 2024
by
CG-Tespy
Things are certainly getting better still! Ran into some weird obstacles along the way, such as... The Environment Scene Not Loading In Correctly It loaded in just fine in the editor, but apparently o...
Continue reading
Optimization Progress May 18 2024
May 18, 2024
by
CG-Tespy
A lot was made, indeed! As for how... 1. Removing Redundant Game Objects The biggest removal here: the ocean floor. The one shown in an old version of the Jiaolong Summon anim. It's very unlikely to b...
Continue reading
Main Goal: Optimization
May 10, 2024
by
CG-Tespy
Over a week ago, I realized just how badly optimized the battle system was. Despite having a good GPU to work with, it took a solid 5 seconds to load it up... after pressing the Start button on the ti...
Continue reading