Setbacks And Redos And Title Sequences, Oh My! (09-2024 W0)
Unfortunately, due to some technical issues, I lost an awful lot of work on the overworld ^^; Ended up having to do much of it all over again. Still made a good amount of progress with things such as…
- Polishing up the Pause Menu functionality
- Improving the overworld movement
- Cleaning up VFX-implementation
Working on this project, I’ve long come to realize just how many moving parts a turn-based RPG has... Most of those are in the battle system itself, but things like the UI have a lot going on as well. Courses for this genre of game, while good starting points, only scratch the surface of what it takes to make reasonably-robust RPG systems. Going through so much effort yet seeing you’re far from done can be a bit discouraging, but hey. It’s a learning experience. xD
Now for the big thing this week... The title sequence! Here's a sneak peek:
Nid's been working on a song for it, and it sounds amazing so far! ^_^ Hope you'll look forward to it (especially in action!)
Get Trigram Islands
Trigram Islands
Golden-Sun-Esque JRPG
Status | Released |
Author | CG-Tespy |
Genre | Role Playing |
Tags | 3D, Anime, JRPG, Short, Turn-based, Unity |
More posts
- Initial Release (10-2024 W3)33 days ago
- Downscoping And The Initial Release (10-2024 W2)40 days ago
- Story Time: Damage Calcs (09-2024 W2)67 days ago
- More BatSys and Overworld Integration (09-2024 W1)73 days ago
- Audio Sys Ready (08-2024 W4)87 days ago
- Audio Sys Looping (08-2024 W3)97 days ago
- Audio-Management & Title Screen Progress (08-2024 W2)Aug 11, 2024
- UI Progress (08-2024 W1)Aug 04, 2024
- Coming off Hiatus (07-2024 W4)Jul 28, 2024
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