Audio Sys Ready (08-2024 W4)
It took a while, but the audio-management sys is more than ready to be used in the full game! It was a bit tough, setting up the bindings to make certain things work with UVS. In particular was the implementation of two custom Units: PlayAudio and FadeVolume.
The main issue was making the Finished exit ports work as intended. Even after someone kindly wrote me an example on making delayed ports work, I made some mistakes… Ones that slowed things down a fair bit. But there is a silver lining! The whole process helped me find and fix bugs that the system as a whole had. As for the UI, that was also improved.
The sliders' values will be shown to their right, with said values being alterable in increments. At the time of this writing, the increments will be of 10. This means that the volume values can all be cleanly divided by that number. 50, 60, 70, etc. As opposed to 15, 28, 32, etc.
Get Trigram Islands
Trigram Islands
Golden-Sun-Esque JRPG
Status | Released |
Author | CG-Tespy |
Genre | Role Playing |
Tags | 3D, Anime, JRPG, Short, Turn-based, Unity |
More posts
- Initial Release (10-2024 W3)57 days ago
- Downscoping And The Initial Release (10-2024 W2)64 days ago
- Story Time: Damage Calcs (09-2024 W2)91 days ago
- More BatSys and Overworld Integration (09-2024 W1)97 days ago
- Setbacks And Redos And Title Sequences, Oh My! (09-2024 W0)Sep 02, 2024
- Audio Sys Looping (08-2024 W3)Aug 16, 2024
- Audio-Management & Title Screen Progress (08-2024 W2)Aug 11, 2024
- UI Progress (08-2024 W1)Aug 04, 2024
- Coming off Hiatus (07-2024 W4)Jul 28, 2024
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