More BatSys and Overworld Integration (09-2024 W1)
Did a lot this week! Things such as...
Overworld Movement
Before, the camera's rotation followed the player's a bit too closely when trying to pull off sideways movement. It doesn’t do that anymore, making things feel a lot nicer. To think it was as simple as changing just one setting… xD
Also before, you had to hold the correct input to sprint. Left Shift for PC, X for gamepad. Now you just press the input to toggle between it and regular running! Much more convenient imo. ^^
Overworld→Battle Transitions
This was tougher than expected. Ran into bugs such as the Pause Menu not showing up (in the overworld) due to its PlayerInput component getting overridden by the battle scene’s. Managed to fix them by the end without having to do too much sleuthing.
Improving Battle Camerawork
Took yet another page out of Golden Sun's book: making the camera swish around a bit at the beginning of battle. Also changed the camera angles involved with selecting targets and focusing whose turn you’re setting up.
Now then…
Nid did a great job on the music here! ^_^ And overall, I’d say this was a very productive week.
Get Trigram Islands
Trigram Islands
Golden-Sun-Esque JRPG
Status | Released |
Author | CG-Tespy |
Genre | Role Playing |
Tags | 3D, Anime, JRPG, Short, Turn-based, Unity |
More posts
- Initial Release (10-2024 W3)33 days ago
- Downscoping And The Initial Release (10-2024 W2)40 days ago
- Story Time: Damage Calcs (09-2024 W2)67 days ago
- Setbacks And Redos And Title Sequences, Oh My! (09-2024 W0)80 days ago
- Audio Sys Ready (08-2024 W4)87 days ago
- Audio Sys Looping (08-2024 W3)97 days ago
- Audio-Management & Title Screen Progress (08-2024 W2)Aug 11, 2024
- UI Progress (08-2024 W1)Aug 04, 2024
- Coming off Hiatus (07-2024 W4)Jul 28, 2024
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