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Recent updates

Initial Release (10-2024 W3)
I’m happy to say that it’s finally out! It’s not in a perfect state, but hey. Hope you guys like the updated graphics, because there’ve been a bunch sin...
Downscoping And The Initial Release (10-2024 W2)
For the sake of improving my skills more efficiently, I’ve decided to cut the scope of this project. I feel that it’s better for me to work on multiple smal...
Story Time: Damage Calcs (09-2024 W2)
A while back, I took a course on making a JRPG batsys. Even by the end, it only scratched the surface of what such a system should be. It was a bit… basic, al...
More BatSys and Overworld Integration (09-2024 W1)
Did a lot this week! Things such as... Overworld Movement Before, the camera's rotation followed the player's a bit too closely when trying to pull off sideways...
Setbacks And Redos And Title Sequences, Oh My! (09-2024 W0)
Unfortunately, due to some technical issues, I lost an awful lot of work on the overworld ^^; Ended up having to do much of it all over again. Still made a good...
Audio Sys Ready (08-2024 W4)
It took a while, but the audio-management sys is more than ready to be used in the full game! It was a bit tough, setting up the bindings to make certain things...
Audio Sys Looping (08-2024 W3)
Still been working on the audio-management sys. Made even more progress than expected! Using Myceliaudio as a base helped a lot, and it seems I’ve managed to...
Audio-Management & Title Screen Progress (08-2024 W2)
Been working on the audio-management sys, making a good amount of progress. The main roadblock is defining loop points to remove the need for separate intro and...

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