Loading Quickly Into Battle From The Title Screen
Trigram Islands » Devlog
I’ve managed to optimize things well enough. Now, it doesn’t take too long to get from the title screen to the battle screen ^_^ Did some UI changes, too.
- Healthbars sliding in at the start of battle
- Added in a desc box for Skills, Djinns and such
- Several UI elements that were arranged vertically before are arranged horizontally now
As for what to do next… I’m thinking about using some premade far-east-Asian maps as placeholders for the overworld exploration. With enough luck, I’ll find one that I believe fits one of the custom tracks waiting in the wings.
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Trigram Islands
Golden-Sun-Esque JRPG
Status | In development |
Author | CG-Tespy |
Genre | Role Playing |
Tags | 3D, Anime, JRPG, Short, Turn-based, Unity |
More posts
- Story Time: Damage Calcs (09-2024 W2)20 days ago
- More BatSys and Overworld Integration (09-2024 W1)27 days ago
- Setbacks And Redos And Title Sequences, Oh My! (09-2024 W0)33 days ago
- Audio Sys Ready (08-2024 W4)40 days ago
- Audio Sys Looping (08-2024 W3)50 days ago
- Audio-Management & Title Screen Progress (08-2024 W2)55 days ago
- UI Progress (08-2024 W1)62 days ago
- Coming off Hiatus (07-2024 W4)68 days ago
- Small Hiatus (07-2024 W3)77 days ago
- Improved Drag And Drop (07-2024 W2)85 days ago
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