Pause Menu Prototype & Movement Controls (June 2024 Week 4)


Remember when I mentioned I'd make a video showing the overworld in action after some prep? Still working on the latter. Two of the things on the to-do list:


- Refining the movement controls some more

- Setting up enough of the Pause Menu UI


The need to refine the movement controls more was due to issues my previous implementation had. You know, the one with the intent to clean a certain tutorial's system up. So I tried again with a couple other tutorials, and things went a lot better! The cleaning's not complete, but at least what I've got is good enough for production usage. Learned something new, too: one way to fix slope-bounce is by having the ground gravity be at least 8. One of the tutorials mentioned it's best to go with 0.5 instead, but that didn't fix the slope-bounce. As for the other... that went with the usual 9.8 while working perfectly fine, so yeah.


As for the Pause Menu...



I wanted to go for a more Kingdom-Hearts-esque layout, but it turns out that didn't fit my preferences for text-readability. As for the little cursor, it doesn't move. The idea is to make it so that the buttons move to match the player's current selection (as opposed to having the cursor move to the buttons). This means that said selection will always be vertically-centered like you see the equipment option being.

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