UI Framework & Menus (07-2024 W1)
I've found setting up UI to be a bit of a tedious process, so I've decided to look into stuff that’ll make things go faster. After some searching, I ran into Flexalon UI. I’ve found it to be easier to work with than Unity’s built-in UI sys, and the support’s surprisingly nice. Much respect to Virtual Maker! ^^
Now here’s a prototype of the Djinn Menu.
I’ve managed to make it programmatically set up the Djinn lists based on what’s assigned to the current party members. The icons are also set based on the Djinns’ elements and the last one the player hovered over. Just like with Golden Sun, you can reassign Djinn to different party members so you can customize their builds.
You might’ve also noticed how the elements are represented by stars. Golden Sun fans can probably guess why xD
Get Trigram Islands
Trigram Islands
Golden-Sun-Esque JRPG
Status | Released |
Author | CG-Tespy |
Genre | Role Playing |
Tags | 3D, Anime, JRPG, Short, Turn-based, Unity |
More posts
- Initial Release (10-2024 W3)55 days ago
- Downscoping And The Initial Release (10-2024 W2)61 days ago
- Story Time: Damage Calcs (09-2024 W2)88 days ago
- More BatSys and Overworld Integration (09-2024 W1)94 days ago
- Setbacks And Redos And Title Sequences, Oh My! (09-2024 W0)Sep 02, 2024
- Audio Sys Ready (08-2024 W4)Aug 25, 2024
- Audio Sys Looping (08-2024 W3)Aug 16, 2024
- Audio-Management & Title Screen Progress (08-2024 W2)Aug 11, 2024
- UI Progress (08-2024 W1)Aug 04, 2024
- Coming off Hiatus (07-2024 W4)Jul 28, 2024
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